Mine would involve a simple farmer boy who, once he'd saved enough money from harvesting trees, was able to go and do some basic training, which would allow him to press a button, play in an arcade, bet on races, play card games, play with the stock market, a mock tabletop RPG, and even do some fishing. I was having fantasies of doing an elaborate Game Novel of Anti-Idle, not unlike those Worlds of Power books of yesteryear. Why settle for a measly 10,000 cookies when you can buy a machine that’ll net you 100,000 within seconds? It’s all for the satisfaction of seeing that tiny blurb “ Achievement completed!” pop up. This plays havoc on anyone with OCD tendencies, since these games have achievements and quests that require compulsive hoarding of supplies in order to afford the very things you want. I was spending a lot of time planning ahead, trying to make use of time-specific events, constantly reshuffling my inventory and stats. The other detriment is that just standing by idly isn’t good enough - you need to actively play the game to achieve the numbers needed to accumulate ever-increasing rewards. Which meant that you had to compromise by devoting all your time to one single screen, and having reduced windows for all your other programs for maximum effect. For starters, if you tried to use another browser, window, tab or program, your process would be radically decreased, since the Frame Per Second ( FPS) would be affected by the amount of conflicting data competing for your attention. However, there were some significant decrements to this. There’s just something about obtaining massive amounts of false profits that just rings a compulsive need we didn’t even know we wanted until we got it. There have even been articles about these Incremental Games, which pointed out the irrational appeal of the satisfaction of having progress made while you’re not even looking at the screen. This wouldn't be much of a factor for Button Basher, but a serious impediment for Whack-a-Greg, FCG and using enhancements. In fact, Anti-Idle was the main reason behind why my mouse broke, which caused me no amount of undue aggravation, because I was double-clicking when I needed to single click instead. If there was ever a cure for narcolepsy, Anti-Idle would be it. And once you’ve finally gained enough, what do you do? You can choose to go back to start, only this time, you’ll be able to regain your resources faster than the first time around! The rise in mass income will be necessary in order to obtain higher-priced items that’ll make the computer work faster. Gain more currency, and the computer can do the job faster than before. They start out so simply - do one action multiple times to gain some currency that’ll do the job for you. These notorious timesinks can be worse than Candy Crush ( which I was also addicted to, until I ran out of patience at a level that required more chains / powerups than I was capable of getting through luck). For the longest time now, I’ve been hopelessly addicted to a new brand of online gaming that’s only recently gained traction and copycats - Idle Games. There’s a ( stupid) reason for that, and it’s something of a secret shame that I’m now, like recovering alcoholics, willing to admit. To any avid readers of my blog, I’m sure you might’ve noticed a certain decline of entries as well as quality of posts, with brief bursts of creativity coming few and far between.
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